Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection.Īpplies selected affect to the encompassed vertex/vertices on selected faces
Hold Shift and click a face to select all faces on the brush. Hold Ctrl and click to select multiple faces. Hold ⇧ Shift and Ctrl when clicking a face to invert the selected faces on a brush with the unselected faces.Īpply the current material settings to the face that is clicked.Īpply the current material settings to all the faces of a brush that is clicked.Īpply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face.Īpply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face.ĭisplacement Editing Tool Select Mode Ctrl+ Hold ⇧ Shift and click a face to select all faces on the brush. Hold Ctrl and click to select/deselect multiple faces. (in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or right mouse button on coordinate's center) (in 3D view) Click on brush surface to create the current entity on clicked location (in 3D/Camera viewport) Move active camera forward or backward along its view axisĬlick and drag left mouse to draw a new brush shape.Ĭreate object drawn with block/entity tool.ĭelete object drawn with block/entity tool without creating it. Hold Ctrl and drag a camera or its point of interest to move both together. Hold ⇧ Shift and click and drag left mouse button to create a new camera. * when "Default to 15 degree rotation" is enabled in the "2D views" options menu Camera Tool ⇧ Shift (Known to cause vertex issues, use at your own discretion.) Open up Object Properties for the currently selected objects.Ĭarve using selected geometry. * Hold ⇧ Shift (or Alt) when rotating to allow rotation unconstrained to 15 degrees intervals Hold ⇧ Shift when moving an object to create a copy (clone) of that object.
Hold Ctrl and Left-Click to select/deselect multiple objects. (Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold Shift when releasing the Left mouse to select objects only entirely within the selection box). Good for selecting obscured items without moving your view. (Holding) Cycle through every object beneath the cursor. (On a selected object) Cycles through resize, rotate, and skew (On an unselected object) Selects the object under the cursor and deselects any previously selected items * with "arrow key nudge" disabled in the "2d views" options menu Selection Tool Toggles mouse look ("noclip") navigation mode.ĭisplay frames per second and yaw/pitch of camera (with mouse cursor in 3D view).ĭisplay bounding boxes for all visible objects.ĭisplay selection handles for object resizing/rotation. (left/right) rotate left and right (change yaw) (up/down) rotate angle of view up and down (change pitch) The right mouse button allows you to move forward and backward, as well as pan from side to side. The left mouse button acts the same as above. Holding both the left and right mouse buttons allows you to move forward and backward, as well as pan from side to side. Holding the right mouse button will allow you to move left, right, up, and down while keeping the viewing angle constant. Holding the left mouse button allows you to rotate your angle of view in any direction, while the viewing point remains stationary. Hold Spacebar and left mouse button to drag the view position around.ĭisable snap to grid while dragging with the mouse.Ĭenter all 2D Views on currently selected objects. Zoom in/out (hold Ctrl to synchronize all 2D views). Nudge the current selection in the current 2D or 3D viewport.Ĭlone the current selection and nudge it in the active 2D or 3D viewport.
With "arrow key nudge" enabled in the 2d views options menu, you can also utilize: (Formerly mapped to "Hollow selected objects".)Ĭenter 3D viewport on currently selected objects. * this won't ungroup brushes tied to the same entity QuickHiding H "Move to world", removes entity status from selected brushes If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. Toggle Ignore Groups mode to bypass entity and group selection. Snap selected objects to grid (individually). Snap selected objects to grid (based on selection bounding box). Toggle brush face 3D grid on and off (with mouse cursor in 3D view). Increase the size of the grid (also Alt+ S). Paste objects from clipboard to cursor location (also Shift+Insert).Ĭut selected objects to clipboard (also Shift+del).ĭecrease the size of the grid (also Alt+ A). Apply Current Texture (to selected brushes)Ĭopy selected objects to clipboard (also Ctrl+Insert).